In this part of the series we’ll pull together all the skills we’ve covered so far into building an actual iteration of our FlashWord game. As you’ll recall from Part 1 of this series, FlashWord is a flash card game intended to help people study vocabulary in a different language.
This accompanying note set serves as a summary of the key resources/points covered in the video.
Set up
To set up this example, I will clear out the existing options and template from our FlashWord demo thus far, giving us a blank slate.
I will also pull in some CSS which you can get a copy of here...
Below is an array of word data I’ll use.
Words data
words:
[
{
word_a: 'hola',
word_b: 'hello',
hint: 'greeting',
answer: '',
correct: false
},
{
word_a: 'uno',
word_b: 'one',
hint: 'number',
answer: '',
correct: false
},
{
word_a: 'gris',
word_b: 'grey',
hint: 'color',
answer: '',
correct: false
},
]
Note that in the interest of simplicity, we’re only using three words to start. Obviously we’d want to expand this in a real iteration of this game. Additionally, in the future it would be more ideal if we pulled this data in from some external source such as a database or even a JSON text file. But again - we’re just keeping things simple to start.
Final code
You can see the final code for this application here: github.com/susanBuck/cws-code/vue-simplified/flashword
Bonus challenge
For additional practice, you can complete one or all of the following tasks:
- Add a reset button
- Add an option to show the hint for each word
- Add feedback letting the visitor know if their answer is incorrect
- Add an option to filter words by difficulty level that’s dependent on the length of the words
- Etc. for any other feature you can think to add